﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using System.Text;

namespace ParticleEditor
{
    class Particle
    {
        public float m_fCurrLife;
        public float m_fMaxLife;
        public float m_fCurrPostionX;
        public float m_fCurrPostionY;
        public float m_fCurrRotation;
        public float m_fCurrScale;
        public float m_fCurrVelocityX;
        public float m_fCurrVelocityY;
        public Color m_cCurrColor;
    }
}
